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A DASH-Based Adaptive Multiple Sensorial Content Delivery Solution for Improved User Quality of Experience., , и . IEEE Access, (2019)CoSAR: Multi-Robot Collaborative Semantic Mapping over Wireless Networks., , , , , и . BMSB, стр. 1-6. IEEE, (2023)Deep Learning Based Constellation Rearrangement Design in Hybrid ARQ System., , , и . ICCC Workshops, стр. 71-76. IEEE, (2022)eDOAS: Energy-aware device-oriented adaptive multimedia scheme for Wi-Fi offload., , и . WCNC, стр. 2916-2921. IEEE, (2014)Learning-based Fuzzy Bitrate Matching at the Edge for Adaptive Video Streaming., , , , , , и . WWW, стр. 3289-3297. ACM, (2022)Can Multisensorial Media Improve Learner Experience?, , , , , и . MMSys, стр. 315-320. ACM, (2017)Content-Aware Cubemap Projection for Panoramic Image via Deep Q-Learning., , , , и . MMM (2), том 11962 из Lecture Notes in Computer Science, стр. 304-315. Springer, (2020)DOAS: Device-Oriented Adaptive Multimedia Scheme for 3GPP LTE systems., , и . PIMRC, стр. 2180-2184. IEEE, (2013)EdgeVR360: Edge-Assisted Multiuser-Oriented Intelligent 360-degree Video Delivery Scheme over Wireless Networks., , , , , и . CICAI (2), том 13605 из Lecture Notes in Computer Science, стр. 242-255. Springer, (2022)Mulsemedia in Education: A Case Study on Learner Experience, Motivation and Knowledge Gain., , , и . CSEDU (2), стр. 180-187. SCITEPRESS, (2020)