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Sharing visual information in virtual environments using projective texture mapping.

, , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 135-138. ACM, (2007)

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Depth from sliding projections., , , and . CVPR, page 1865-1872. IEEE Computer Society, (2009)A Multi-Camera Framework for Interactive Video Games., , , , and . GRAPP, page 443-449. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2008)Mesostructure Acquisition With Planar Illuminants. Hasselt University, Belgium, (2010)Hassel University oai:documentserver.uhasselt.be:1942/10578.Depth from Encoded Sliding Projections., , , and . ISVC (1), volume 5875 of Lecture Notes in Computer Science, page 843-854. Springer, (2009)Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes., , , and . ISVC (2), volume 5876 of Lecture Notes in Computer Science, page 788-798. Springer, (2009)Screen-Camera Calibration Using Gray Codes., , and . CRV, page 155-161. IEEE Computer Society, (2009)Mesostructure from specularity using gradient illumination., , and . PROCAMS, page 11:1-11:7. ACM, (2008)Shadow multiplexing for single camera visual hull reconstruction., , and . PROCAMS, page 6:1-6:2. ACM, (2008)High quality mesostructure acquisition using specularities., , , , and . CVPR, IEEE Computer Society, (2008)Sharing visual information in virtual environments using projective texture mapping., , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 135-138. ACM, (2007)