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Eliciting Tacit Expertise in 3D Volume Segmentation., , , , , , , , , and 2 other author(s). VINCI, page 59-66. ACM, (2016)Effect of marker location on user detection in omnidirectional images., , , and . VR Workshops, page 771-772. IEEE, (2020)Looking at faces: autonomous perspective invariant facial gaze analysis., , , and . SAP, page 105-112. ACM, (2016)A Benchmark of Four Methods for Generating 360° Saliency Maps from Eye Tracking Data., , , and . AIVR, page 136-139. IEEE Computer Society, (2018)A Benchmark of Four Methods for Generating 360∘ Saliency Maps from Eye Tracking Data., , , and . Int. J. Semantic Comput., 13 (3): 329-341 (2019)Gaze guidance for improved password recollection., , , and . ETRA, page 237-240. ACM, (2016)Look Out! A Design Framework for Safety Training Systems A Case Study on Omnidirectional Cinemagraphs., , and . VR Workshops, page 147-153. IEEE, (2020)Pupil diameter as a measure of emotion and sickness in VR.. ETRA, page 49:1-49:3. ACM, (2019)An evaluation of pupillary light response models for 2D screens and VR HMDs., , , and . VRST, page 19:1-19:11. ACM, (2018)Collaborative eye tracking for image analysis., , and . ETRA, page 239-242. ACM, (2014)