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Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis.

, , , , and . Gesture Workshop, volume 5085 of Lecture Notes in Computer Science, page 48-56. Springer, (2007)

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Accurate on-line avatar control with collision anticipation., , , , , and . VRST, page 89-97. ACM, (2007)Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis., , , , and . Gesture Workshop, volume 5085 of Lecture Notes in Computer Science, page 48-56. Springer, (2007)A visual recommender tool in a collaborative learning experience., , and . Expert Syst. Appl., (2016)Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints., , , and . Computer Graphics International, page 324-330. IEEE Computer Society, (2003)Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?, , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 59-69. Springer, (2010)Full-Body Avatar Control with Environment Awareness., , , , , and . IEEE Computer Graphics and Applications, 29 (3): 62-75 (2009)Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input., , , , , and . Virtual Real., 10 (1): 48-61 (2006)Optimisation System for Cutting Continuous Flat Glass., , , and . ERCIM News, (2016)Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains., , , and . Eurographics (Short Presentations), page 93-96. Eurographics Association, (2005)Bringing the human arm reachable space to a virtual environment for its analysis., , , and . ICME, page 229-232. IEEE Computer Society, (2003)