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Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform., и . Int. J. Comput. Games Technol., (2012)A Double-Layer Highly Efficient and Wideband Transmitarray Antenna., , , , , и . IEEE Access, (2019)A frequency-temporal-spatial method for motor-related electroencephalography pattern recognition by comprehensive feature optimization., , , , , и . Comput. Biol. Medicine, 42 (4): 353-363 (2012)Student Cluster Competition 2018, Team Nanyang Technological University: Reproducing performance of a Multi-Physics Simulations of the Tsunamigenic 2004 Sumatra Megathrust Earthquake on the Intel Skylake architecture., , и . Parallel Comput., (2019)Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0., , , и . CSEDU (2), стр. 26-35. SciTePress, (2011)A hybrid brain-computer interface control strategy in a virtual environment., , , , , , , , и . Journal of Zhejiang University - Science C, 12 (5): 351-361 (2011)Analysing computational thinking in collaborative programming: A quantitative ethnography approach., , , и . J. Comput. Assist. Learn., 35 (3): 421-434 (2019)Using cognitive mapping to foster deeper learning with complex problems in a computer-based environment., , , и . Comput. Hum. Behav., (2018)Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment., , , , и . Comput. Educ., (2013)Reliability Evaluation of Engineering Anti-Vibration Force Based on Wireless Sensor., и . Microprocess. Microsystems, (2021)