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TEST: Serious games for radio communications learning., , , , , , and . FIE, page 517-522. IEEE Computer Society, (2013)Analysis of the Adverse Events and Incidents Reported to Departmental Technosurvillance Program of Medical Devices in Antioquia, Colombia During 2016 and 2017., , , and . WEA, volume 1052 of Communications in Computer and Information Science, page 147-158. Springer, (2019)New tools and methodologies for programming languages learning using the scribbler robot and Alice., and . FIE, page 4. IEEE Computer Society, (2011)Using 3-D Video Game Technology in Channel Modeling., , and . IEEE Access, (2014)A better-than-worst-case circuit design methodology using timing-error speculation and frequency adaptation., and . SoCC, page 15-20. IEEE, (2012)An energy-aware multiplier based on a Configurable-Reuse of points design methodology., and . ICECS, page 89-92. IEEE, (2009)From Xetal-II to Xetal-Pro: On the Road Toward an Ultralow-Energy and High-Throughput SIMD Processor., , , , , , and . IEEE Trans. Circuits Syst. Video Techn., 21 (4): 472-484 (2011)Xetal-Pro: an ultra-low energy and high throughput SIMD processor., , , , , , and . DAC, page 543-548. ACM, (2010)