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DinofelisAR: Users' Perspective About a Mobile AR Application in Cultural Heritage.

, , and . VRTCH, volume 904 of Communications in Computer and Information Science, page 79-92. Springer, (2018)

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Augmented Reality Games and Presence: A Systematic Review., and . J. Imaging, 8 (4): 91 (2022)A scope of presence-related feelings in AR studies., and . Virtual Real., 28 (1): 18 (March 2024)ReforestAR: An Augmented Reality Mobile Application for Reforest Purposes., , , , , and . VISIGRAPP (1: GRAPP), page 180-187. SCITEPRESS, (2022)Bio&Med Search - A Platform to Help Health Professionals about Pharmacogenetics., , , , , and . CENTERIS/ProjMAN/HCist, volume 164 of Procedia Computer Science, page 692-697. Elsevier, (2019)High dynamic range - a gateway for predictive ancient lighting., , , and . ACM Journal on Computing and Cultural Heritage, 2 (1): 3:1-3:20 (2009)Defend Your Castle - A Mobile Augmented Reality Multiplayer Game., , , and . ICGI, page 1-7. IEEE, (2023)A survey of multisensory VR and AR applications for cultural heritage., , , and . Comput. Graph., (2022)Reconstructing Conimbriga - Digital Cantaber., , , and . IVAPP, page 145-152. SciTePress, (2014)ARAM: A Technology Acceptance Model to Ascertain the Behavioural Intention to Use Augmented Reality., , , , and . J. Imaging, 9 (3): 73 (2023)The Scope of Multisensory Experiences in Cultural Heritage Sites., , and . ICGI, page 1-7. IEEE, (2018)