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Fragmentation Guided Human Shape Reconstruction., , , and . IEEE Access, (2019)HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs., , , , , , and . CoRR, (2021)Towards 3D Human Shape Recovery Under Clothing., , , , , , , , , and . CoRR, (2019)HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting., , , , , , , and . CoRR, (2023)Human Performance Modeling and Rendering via Neural Animated Mesh., , , , , , , , , and 1 other author(s). ACM Trans. Graph., 41 (6): 235:1-235:17 (2022)LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives., , , , , , , , , and 2 other author(s). CoRR, (2024)Multi-Flash Light Field Photography., , , and . IEEE Access, (2019)Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time., , , , , , , , and . CVPR, page 13514-13524. IEEE, (2022)Neural3D: Light-weight Neural Portrait Scanning via Context-aware Correspondence Learning., , , , , , and . ACM Multimedia, page 3651-3660. ACM, (2020)Refocusable Gigapixel Panoramas for Immersive VR Experiences., , , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (3): 2028-2040 (2021)