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Neo-immersion: awareness and engagement in gameplay., , , , и . Future Play, стр. 220-223. ACM, (2008)Playscripts a new method for analyzing game design and play., , , , , , и . Future Play, стр. 205-208. ACM, (2007)Evaluations of commodity WiFi-based multihop access network for disaster recovery., и . Int. J. Space Based Situated Comput., 6 (1): 3-11 (2016)Adaptive Pulsatile Plane for Robust Noncontact Heart Rate Monitoring., , , и . IEEE Trans. Syst. Man Cybern. Syst., 51 (9): 5587-5599 (2021)Experimental Setup for Online Fault Diagnosis of Induction Machines via Promising IoT and Machine Learning: Towards Industry 4.0 Empowerment., , , , , и . IEEE Access, (2021)Robust Design of ANFIS-Based Blade Pitch Controller for Wind Energy Conversion Systems Against Wind Speed Fluctuations., , , , и . IEEE Access, (2021)A concept of a Software Development Process Guidance Platform., , и . Softwaretechnik-Trends, (2009)Deep Learning-Based Industry 4.0 and Internet of Things towards Effective Energy Management for Smart Buildings., , , , и . Sensors, 21 (4): 1038 (2021)MDRAN: Multihop Disaster Recovery Access Network., , , и . J. Mobile Multimedia, 10 (1&2): 30-42 (2014)Fog Computing Enabled Hydroponic Farming Systems., , , , и . J. Mobile Multimedia, 18 (4): 981-1008 (2022)