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Semantic Reasoning of Question Answering Over Heroes of the Marshes Based on Concept Knowledge Tree., , , , and . ISCID (2), page 244-247. IEEE, (2017)AI in Human-computer Gaming: Techniques, Challenges and Opportunities., , , , , , , , and . Int. J. Autom. Comput., 20 (3): 299-317 (2023)MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information Game., , , , and . CoG, page 457-464. IEEE, (2022)RFID application in manufacturing: A case study on a pilot RFID project in household appliance production., , , , and . Int. J. Computer Integrated Manufacturing, 25 (1): 3-10 (2012)Modeling Idle Customers to Tackle the Sparsity Problem in Time-dependent Recommendation., , , and . ICIS, Association for Information Systems, (2016)HeDAN: Heterogeneous diffusion attention network for popularity prediction of online content., , , , and . Knowl. Based Syst., (2022)A Semi-automated Negotiation Process to Improve the Usability for Online Marketplaces., , , , and . CIT, page 253-258. IEEE Computer Society, (2007)Commodity-Market Based Services Selection in Dynamic Web Service Composition., , , and . APSCC, page 218-223. IEEE Computer Society, (2007)AI in Games: Techniques, Challenges and Opportunities., , , , and . CoRR, (2021)Spatial-Temporal Heterogeneous Graph Modeling for Opponent's Location Prediction in War-game., , , и . ICCCS, стр. 97-103. IEEE, (2022)