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The AVANTI Project: Prototyping and Evaluation with a Cognitive Walkthrough Based on the Norman's Model of Action.

, , and . Symposium on Designing Interactive Systems, page 305-309. ACM, (1997)

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Scenarios: heuristics for action, and . Proceedings of ECCE 12--Living and working with technology, (2004)The biological and cultural nature of the IxD.. IxD&A, (2005)Dependability Evaluation: Model and Method Based on Activity Theory., , and . SAFECOMP, volume 1943 of Lecture Notes in Computer Science, page 406-419. Springer, (2000)Building Narrative Experiences for Children Through Real Time Media Manipulation: POGO World., , , , and . Funology, 2nd ed., Springer, (2018)Drama prototyping for the design of urban interactive systems for children., , and . IDC, page 198-201. ACM, (2009)3is Learning objects: organization of knowledge through the capture of narrative structures., , , and . ECCE, page 25-32. ACM, (2006)Morphological Galaxies Classification According to Hubble-de Vaucouleurs Diagram Using CNNs., , and . ICIAP (1), volume 13231 of Lecture Notes in Computer Science, page 51-62. Springer, (2022)A Reinforcement Learning approach to the management of Renewable Energy Communities., , , , and . MECO, page 1-8. IEEE, (2023)An Iris+Voice Recognition System for a Smart Doorbell., , , , and . MECO, page 1-4. IEEE, (2019)Design concepts for learning spatial relationships., , , and . SIGDOC, page 22-30. ACM, (2001)