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Yes and...? Using Improv to Design for Narrative in Lights Out.. CoRR, (2018)Towards Immersive and Social Audience Experience in Remote VR Opera., , , and . IMX, page 311-318. ACM, (2021)Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances., , , , , , , , and . IMX, page 267-274. ACM, (2021)"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop., , , , , , and . CoRR, (2018)Characterizing A Spectrum of Audience Interactivity., , and . CoRR, (2017)The Co-Creation Space: An Online Safe Space for Community Opera Creation., , , and . IMX, page 229-232. ACM, (2022)Experimenting with distributed participatory performing art experiences., , , , , , and . BMSB, page 1-6. IEEE, (2022)Transitioning Between Audience and Performer: Co-Designing Interactive Music Performances with Children., and . CHI Extended Abstracts, page 2115-2122. ACM, (2017)Designing and Evaluating a VR Lobby for a Socially Enriching Remote Opera Watching Experience., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2055-2065 (May 2024)Can Multisensory Cues in VR Help Train Pattern Recognition to Citizen Scientists?. CoRR, (2018)