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A model for evaluating the effectiveness of remote engineering laboratories and simulations in education.

, , , and . Comput. Educ., 49 (3): 708-725 (2007)

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Mesoscopic Computer Modeling Of Microstructure Evolution Within An Object-Oriented Simulation Framework., and . International Journal of Computational Engineering Science, 5 (3): 451-469 (2004)Constructing reality: A study of remote, hands-on, and simulated laboratories., , , , , and . ACM Trans. Comput. Hum. Interact., 14 (2): 7 (2007)A multi-user virtual laboratory environment for gear train design., , , and . Comput. Appl. Eng. Educ., 22 (4): 788-802 (2014)Design and Implementation of a Virtual Laboratory for Machine Dynamics., , and . Int. J. Online Eng., 6 (2): 15-24 (2010)A model for evaluating the effectiveness of remote engineering laboratories and simulations in education., , , and . Comput. Educ., 49 (3): 708-725 (2007)Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect., , , , , and . Int. J. Emerg. Technol. Learn., 13 (1): 138-159 (2018)On the accuracy of Monte Carlo Potts models for grain growth., , and . J. Comput. Methods Sci. Eng., 8 (4-6): 227-243 (2008)A Virtual Proctor with Biometric Authentication for Facilitating Distance Education., , , and . REV, 22, page 110-124. Springer, (2017)Content-rich interactive online laboratory systems., , and . Comput. Appl. Eng. Educ., 17 (1): 61-79 (2009)A Paradox of Decreasing Entropy in Multiscale Monte Carlo Grain Growth Simulations., and . Entropy, 10 (2): 49-54 (2008)