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Usability of Gamified Knowledge Learning in VR and Desktop-3D, , и . Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, стр. 1-13. New York, NY, USA, Association for Computing Machinery, (2019)Towards a Collaborative Experimental Environment for Graph Visualization Research in Virtual Reality., , и . EuroVis (Posters), стр. 9-11. Eurographics Association, (2021)Towards Generating Labeled Property Graphs for Comprehending C#-based Software Projects., , и . ASE, стр. 228:1-228:4. ACM, (2022)Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making, , , и . Frontiers in Virtual Reality, (2021)Perceived Speed, Frustration and Enjoyment of Interactive and Passive Loading Scenarios in Virtual Reality., , и . HCI (46), том 12428 из Lecture Notes in Computer Science, стр. 343-355. Springer, (2020)Visualizing Source Code as Comics Using Generative AI., и . VISSOFT, стр. 40-44. IEEE, (2023)Stereotypes as Design Patterns for Serious Games to Enhance Software Comprehension., , , и . CoG, стр. 1-3. IEEE, (2021)Visualization of a Software System in Virtual Reality., и . MuC, стр. 905-907. GI / ACM, (2019)Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality, , и . Proceedings of the 27th IEEE Virtual Reality conference (VR '20), стр. 483-492. Atlanta, USA, IEEE, (марта 2020)Image-Schematic Metaphors in Software Visualizations., , и . ISD, том 3511 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)