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Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion.

, , , and . Int. J. Serious Games, (2017)

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A Learning Path in Support of Computational Thinking in the Last Years of Primary School., , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 16-27. Springer, (2018)Evaluation of Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion., , , and . Int. J. Serious Games, (2017)The App Magic House: Assessing Updating in Young Children., , and . GALA, volume 13134 of Lecture Notes in Computer Science, page 174-183. Springer, (2021)A Mobile Guardian Angel Supporting Urban Mobility for People with Dementia - An Errorless Learning based Approach., and . ICT4AgeingWell, page 307-312. SCITEPRESS, (2015)Longitudinal approach for introducing programming in italian primary school., , , and . WiPSCE, page 11:1-11:6. ACM, (2020)Social Empowerment of Intellectually Impaired through a Cloud Mobile System., , , and . Future Internet, 7 (4): 429-444 (2015)Cloud-mobile Assistive Technologies for People with Intellectual Impairments: A Microsoft Azure-based Solution., , , and . Digital Health, page 103-104. ACM, (2015)Visuospatial Abilities Training with Digital Games in a Primary School., and . Int. J. Serious Games, 5 (3): 23-35 (2018)Fostering Computational Thinking skills in the Last Years of Primary School., , and . Int. J. Serious Games, 6 (3): 101-115 (2019)Immersion's Impact on Performance in a Spatial Reasoning Task., , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 211-220. Springer, (2016)