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Modeling the geospatial evolution of COVID-19 using spatio-temporal convolutional sequence-to-sequence neural networks., , , , , , , , and . CoRR, (2021)Why don't families get along with eco-feedback technologies?: a longitudinal inquiry., , and . CHItaly, page 16:1-16:4. ACM, (2013)Fostering ambiguity: decontextualizing and repurposing a familiar public display., , , , , and . CHItaly, page 23:1-23:10. ACM, (2013)Towards useful and usable interaction design tools: CanonSketch., and . Interact. Comput., 19 (5-6): 597-613 (2007)Bridging Enterprise and Software Engineering Through an User-Centered Design Perspective., , , and . WISE (2), volume 10042 of Lecture Notes in Computer Science, page 349-357. (2016)LoRattle - An Exploratory Game with a Purpose Using LoRa and IoT., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 263-277. Springer, (2019)A Bridge too Far: The WISDOM Approach., and . ECOOP Workshops, volume 1743 of Lecture Notes in Computer Science, page 283. Springer, (1999)Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results., , , , and . CHItaly, page 130-133. ACM, (2015)Augmenting Customer Journey Maps with quantitative empirical data: a case on EEG and eye tracking, , , , , and . CoRR, (2012)Beyond Eco-feedback: using art and emotional attachment to express energy consumption., , , and . Creativity & Cognition, page 381-382. ACM, (2011)