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A System for Computational Assessment of Hand Hygiene Techniques., , , , , , , и . J. Medical Syst., 46 (6): 36 (2022)Mobile Emotion Recognition via Multiple Physiological Signals using Convolution-augmented Transformer., , , , , , и . ICMR, стр. 562-570. ACM, (2022)Engaging Participants during Selection Studies in Virtual Reality., , , , , и . VR, стр. 500-509. IEEE, (2020)What Could Possibly Go Wrong When Interacting with Proactive Smart Speakers? A Case Study Using an ESM Application., , , , и . CHI, стр. 276:1-276:15. ACM, (2022)Method for Appropriating the Brief Implicit Association Test to Elicit Biases in Users., , , , и . CHI, стр. 243:1-243:16. ACM, (2022)Wellbeing Insights in a Data-Driven Future., , и . ICMU, стр. 1-7. IEEE, (2023)Intelligence Augmentation: Future Directions and Ethical Implications in HCI., , , , , , , , , и 1 other автор(ы). INTERACT (4), том 14145 из Lecture Notes in Computer Science, стр. 644-649. Springer, (2023)Seamless Multithread Films in Virtual Reality., , , и . TEI, стр. 641-646. ACM, (2017)Collaborative storyboarding through democratization of content production., , , и . Advances in Computer Entertainment, стр. 40:1-40:4. ACM, (2014)Eyewear 2019: third workshop on eyewear computing - focus: social interactions., , , и . UbiComp/ISWC Adjunct, стр. 616-618. ACM, (2019)