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Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games.

, , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)

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Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games., , and . AAMAS, page 902-910. ACM, (2017)Adaptive Multiagent System for Network Traffic Monitoring., , , , , and . IEEE Intelligent Systems, 24 (3): 16-25 (2009)Anytime algorithms for multi-agent visibility-based pursuit-evasion games., , and . AAMAS, page 1301-1302. IFAAMAS, (2012)AgentPolis: towards a platform for fully agent-based modeling of multi-modal transportation (demonstration)., , , , , , , and . AAMAS, page 1501-1502. IFAAMAS, (2012)Agents vs. pirates: multi-agent simulation and optimization to fight maritime piracy., , , and . AAMAS, page 37-44. IFAAMAS, (2012)Distributed planning and coordination in non-deterministic environments., , , , , and . AAMAS (2), page 1401-1402. IFAAMAS, (2009)Computing time-dependent policies for patrolling games with mobile targets., , , and . AAMAS, page 989-996. IFAAMAS, (2011)Industrial deployment of multi-agent technologies: review and selected case studies, and . Autonomous Agents and Multi-Agent Systems, (2008)Proof planning for maintainable configuration systems., , and . Artif. Intell. Eng. Des. Anal. Manuf., 12 (4): 345-356 (1998)Dynamic information source selection for intrusion detection systems., , , , , and . AAMAS (2), page 1009-1016. IFAAMAS, (2009)