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iDSRT: Integrated Dynamic Soft Real-Time Architecture for Critical Infrastructure Data Delivery over WLAN.

, , and . QSHINE, volume 22 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 185-202. Springer, (2009)

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iDSRT: Integrated Dynamic Soft Real-Time Architecture for Critical Infrastructure Data Delivery over WLAN., , and . QSHINE, volume 22 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 185-202. Springer, (2009)OpenSession: SDN-based cross-layer multi-stream management protocol for 3D teleimmersion., , , and . ICNP, page 1-10. IEEE Computer Society, (2013)"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)MobileTI: a portable tele-immersive system., , , , , , and . ACM Multimedia, page 877-880. ACM, (2009)OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion., , and . ACM Trans. Multim. Comput. Commun. Appl., 10 (1s): 12:1-12:24 (2014)QoS and resource management in distributed interactive multimedia environments., , , , , , and . Multim. Tools Appl., 51 (1): 99-132 (2011)Next generation session management for 3D teleimmersive interactive environments., , , , and . Multim. Tools Appl., 51 (2): 593-623 (2011)Eureka: A methodology for measuring bandwidth usage of networked applications., , , , and . ICME, page 1004-1009. IEEE Computer Society, (2010)DECIMA: Virtualized I/O Management in 3D Teleimmersive Networks., , and . ICCCN, page 1-7. IEEE, (2013)iDSRT: Integrated Dynamic Soft Real-time Architecture for Critical Infrastructure Data Delivery over WLAN., , and . Mob. Networks Appl., 16 (1): 96-108 (2011)