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Exploring Relations in Neuroscientific Literature using Augmented Reality: A Design Study.

, , , and . Conference on Designing Interactive Systems, page 266-274. ACM, (2021)

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Error-Correction for AI Safety., , , , , , , and . AGI, volume 12177 of Lecture Notes in Computer Science, page 12-22. Springer, (2020)Video Browsing on Handheld Devices—Interface Designs for the Next Generation of Mobile Video Players., and . IEEE Multim., 15 (3): 76-83 (2008)The AOF Method for Production, Use, and Management of Instructional Media, , and . In Proceedings of the International Conference on Computer in Education, Ground Publishing, (2004)Toward inclusivity: Virtual reality museums for the visually impaired., , and . AIVR, page 225-233. IEEE, (2022)Designing a Topic-Based Literature Exploration Tool in AR - An exploratory study for neuroscience., , , and . ISMAR Adjunct, page 471-476. IEEE, (2022)Introducing 3D Thumbnails to Access 360-Degree Videos in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2547-2556 (2023)The Supernumerary Hand Illusion in Augmented Reality., , , , , and . ACM Trans. Appl. Percept., 16 (2): 12:1-12:20 (2019)CrowdAR Table An AR system for Real-time Interactive Crowd Simulation., , and . AIVR, page 57-59. IEEE, (2020)Introduction to the Fifth Annual Lifelog Search Challenge, LSC'22., , , , , , , , , and . ICMR, page 685-687. ACM, (2022)A Model for Virtual Hand Ownership in Augmented Reality., , , and . VR Workshops, page 224-229. IEEE, (2020)