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Sensorendipity: a real-time web-enabled smartphone sensor platform for idea generation and prototyping.

, , , , , and . CCHI, page 11-18. ACM, (2014)

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Cultivating Visualization Literacy for Children Through Curiosity and Play., , , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (1): 257-267 (2023)Cultivating Visualization Literacy for Children Through Curiosity and Play., , , , , , and . CoRR, (2022)Tangible Interfaces with Printed Paper Markers., , and . Conference on Designing Interactive Systems, page 909-923. ACM, (2020)Preface., , , and . Int. J. Image Graph., (2013)A letter to a friend: Artificial intelligence and intelligent artifacts.. Artif. Intell. Eng. Des. Anal. Manuf., 26 (1): 9 (2012)A flourishing field: a guide to HCI in China, Taiwan, and Singapore.. Interactions, 22 (1): 56-59 (2015)Games for Health: Design Cognition-Focused Interventions to Enhance Mental Activity., , and . HCI (23), volume 174 of Communications in Computer and Information Science, page 415-419. Springer, (2011)Happy Healthy Home., and . Handbook of Ambient Assisted Living, volume 11 of Ambient Intelligence and Smart Environments, IOS Press, (2012)Tactile Hand Gesture Recognition through Haptic Feedback for Affective Online Communication., and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 555-563. Springer, (2011)HealthQuest: Technology That Encourages Physical Activity in the Workplace., , , and . ICOST, volume 6159 of Lecture Notes in Computer Science, page 263-266. Springer, (2010)