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Persuasion in ambient intelligence., , , и . J. Ambient Intell. Humaniz. Comput., 1 (1): 43-56 (2010)Challenges for End-User Development in Intelligent Environments., и . End User Development, Springer, (2006)Everyday automation experience: a research agenda., , , , , и . Pers. Ubiquitous Comput., 24 (6): 725-734 (2020)Theory-based Habit Modeling for Enhancing Behavior Prediction., , , , , и . CoRR, (2021)Developing an Adaptive Memory Game for Seniors., и . Fun and Games, том 5294 из Lecture Notes in Computer Science, стр. 170-181. Springer, (2008)Keeping in touch with the family: home and away with the ASTRA awareness system., , , , , и . CHI Extended Abstracts, стр. 1351-1354. ACM, (2004)Everyday Automation Experience: Non-Expert Users Encountering Ubiquitous Automated Systems., , , , , , , и . CHI Extended Abstracts, ACM, (2019)Enhancing physical activity through context-aware coaching., , , , и . PervasiveHealth, стр. 187-190. ACM, (2018)Introduction to this Special Issue on Awareness Systems Design., , и . Human-Computer Interaction, 22 (1-2): 1-6 (2007)Awareness of Daily Life Activities., , , , и . Awareness Systems, Springer, (2009)