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Learning Interaction Patterns Using Diagrams Varying in Level and Type of Interactivity., , и . AAAI Spring Symposium: Reasoning with Mental and External Diagrams: Computational Modeling and Spatial Assistance, стр. 24-29. AAAI, (2005)Human Computer Interaction, , , , , и . Addison-Wesley, Wokingham, England, (1994)Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays?, , , и . Human-Computer Interaction, 24 (1-2): 79-116 (2009)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , и . AUIC, том 28 из CRPIT, стр. 39-48. Australian Computer Society, (2004)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, том 4206 из Lecture Notes in Computer Science, стр. 404-421. Springer, (2006)The Periscope: supporting a computer enhanced field trip for children., , , и . Personal and Ubiquitous Computing, 7 (3-4): 227-233 (2003)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., и . Tabletop, стр. 73-80. IEEE Computer Society, (2008)Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , и . UbiComp, том 4717 из Lecture Notes in Computer Science, стр. 336-353. Springer, (2007)Enticing people to interact with large public displays in public spaces, и . Proceedings of INTERACT' 03, Zurich, (2003)Enticing People to Interact with Large Public Displays in Public Spaces., и . INTERACT'03, стр. 17-24. IOS Press, (2003)