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Mean Field Evolutionary Dynamics in Dense-User Multi-Access Edge Computing Systems., , , , и . IEEE Trans. Wirel. Commun., 19 (12): 7825-7835 (2020)Opinion Evolution in Social Networks: Connecting Mean Field Games to Generative Adversarial Nets., , , , , , и . IEEE Trans. Netw. Sci. Eng., 9 (4): 2734-2746 (2022)Mean Field Evolutionary Dynamics in Ultra Dense Mobile Edge Computing Systems., , , , и . GLOBECOM, стр. 1-6. IEEE, (2019)Mean Field Game and its Applications in Wireless Networks, , , и . Wireless Networks Springer, (2021)Belief and Opinion Evolution in Social Networks Based on a Multi-Population Mean Field Game Approach., , , , , и . ICC, стр. 1-6. IEEE, (2020)A Mean-Field-Type Game Approach to Computation Offloading in Mobile Edge Computing Networks., , , , и . ICC, стр. 1-6. IEEE, (2019)Modeling and Analysis of Opinion Dynamics in Social Networks Using Multiple-Population Mean Field Games., , , , , и . IEEE Trans. Signal Inf. Process. over Networks, (2022)Mean-Field-Type Game-Based Computation Offloading in Multi-Access Edge Computing Networks., , , , , , и . IEEE Trans. Wirel. Commun., 19 (12): 8366-8381 (2020)Belief and Opinion Evolution in Social Networks: A High-Dimensional Mean Field Game Approach., , , , , , и . ICC, стр. 1-6. IEEE, (2021)