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Immersive panoramic video., , and . ACM Multimedia, page 493-494. ACM, (2000)Human Computer Interaction in Virtual Standardized Patient Systems., , and . HCI (4), volume 5613 of Lecture Notes in Computer Science, page 514-523. Springer, (2009)Virtual Reality Exposure Therapy for Combat-Related Posttraumatic Stress Disorder., , , , and . Computer, 47 (7): 31-37 (2014)The potential of virtual reality and gaming to assist successful aging with disability, , , , , , and . Physical Medicine and Rehabilitation Clinics, 21 (2): 339--356 (2010)Machine learning-based assessment tool for imbalance and vestibular dysfunction with virtual reality rehabilitation system., , , , , , and . Comput. Methods Programs Biomed., 116 (3): 311-318 (2014)CyberSightings.. Cyberpsy., Behavior, and Soc. Networking, 9 (2): 251-257 (2006)Issues for the Assessment of Visuospatial Skills in Older Adults Using Virtual Environment Technology., , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 469-482 (2000)The Virtual Reality Mental Rotation Spatial Skills Project., , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 1 (2): 113-119 (1998)Immersiveness and Physiological Arousal within Panoramic Video-Based Virtual Reality., , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (4): 508-515 (2007)Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations., , , and . Int. J. Gaming Comput. Mediat. Simulations, 4 (3): 1-19 (2012)