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Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study.

, , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)

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A semantic HTML based approach for geosensor media., , and . GeoInformatica, 22 (1): 105-126 (2018)Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement., , and . Int. J. Hum. Comput. Interact., 38 (12): 1113-1137 (2022)A Computational Location Model Based on Relative Information., , and . HCI (28), volume 529 of Communications in Computer and Information Science, page 525-530. Springer, (2015)Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study., , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)A Finite-State-Machine model driven service composition architecture for internet of things rapid prototyping., , and . Future Gener. Comput. Syst., (2019)Relative Location Oriented Mobile LBS., , and . MoMM, page 311. ACM, (2013)Passive RFID-based Music Player Textile., , , , , , and . RFID-TA, page 181-182. IEEE, (2021)Exploring the Application of RFID for Designing Augmented Virtual Reality Experience., , , , , and . IEEE Access, (2022)Enhance User Engagement using Gamified Ineternet of Things., , , and . HICSS, page 1-10. ScholarSpace, (2021)Designing Gaming Wearables: From Participatory Design to Concept Creation., , , and . TEI, page 91:1-91:14. ACM, (2021)