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Managing Time in a Software Factory: Temporal And Spatial Organisation of IS Development Activities.. Inf. Soc., 18 (4): 251-262 (2002)Affordance-based Conceptualization of adaptive Use of Enterprise Systems., and . ECIS, page Research Paper 182. (2016)Objects and their participation in the interdisciplinary design and development of computer games., , and . ECIS, page 1162-1173. (2009)Responding to games development challenges through mood-mediated improvisation., and . ECIS, page 949-960. (2006)Balancing User Base and User Stickiness in Platform Scaling., , and . ECIS, (2019)Challenging Dominant Frames in Policies for IS Innovation in Healthcare through Rhetorical Strategies., , and . J. Assoc. Inf. Syst., 18 (2): 3 (2017)Durability of online teamworking: patterns of trust., and . Inf. Technol. People, 19 (4): 371-389 (2006)How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy., , and . CoRR, (2021)The Emergence of Business Model for Digital Innovation Projects without Predetermined Usage and Market Potential., , and . HICSS, page 1-9. ScholarSpace / AIS Electronic Library (AISeL), (2017)Scaling the User Base of Digital Ventures Through Generative Pattern Replication: The Case of Ridesharing., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)