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Gamification of student peer review in education: A systematic literature review.

, , and . Educ. Inf. Technol., 25 (6): 5205-5234 (2020)

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How (not) to write an introductory programming exam., , , , , , , , and . ACE, volume 160 of CRPIT, page 137-146. Australian Computer Society, (2015)Gamification of student peer review in education: A systematic literature review., , and . Educ. Inf. Technol., 25 (6): 5205-5234 (2020)Evaluating a large language model's ability to solve programming exercises from an introductory bioinformatics course., , , , and . PLoS Comput. Biol., (2023)Computing Education Research in Australasia., , , and . Past, Present and Future of Computing Education Research, Springer, (2023)A systematic review of tools that support peer assessment.. Comput. Sci. Educ., 19 (4): 209-232 (2009)Objects Count so Count Objects!, , , and . ICER, page 187-195. ACM, (2018)G is for Generalisation: Predicting Student Success from Keystrokes., , , , and . SIGCSE (1), page 1028-1034. ACM, (2023)Evaluating Automatically Generated Contextualised Programming Exercises., , and . SIGCSE (1), page 289-295. ACM, (2024)Mastery Learning in Computer Science Education., , and . ACE, page 37-46. ACM, (2019)Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review., , and . ACE, page 96-105. ACM, (2019)