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Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR.

, and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 223-227. Springer, (2018)

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Playing The Sims2: an exploration of gender differences in players' motivations and patterns of play., , and . New Media Soc., 12 (2): 235-251 (2010)VR for Diversity: A Virtual Museum Exhibition about LGBTIQ+., , , , , and . CHI Extended Abstracts, page 203:1-203:4. ACM, (2022)Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D Environment., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 33-36. ACM, (2019)360° Video Storytelling and Virtual Reality Workshop., , , , , and . TVX, page 253-254. ACM, (2018)Sleep Tight Johnny Idaho A Multicultural Exploration into Virtual Reality., , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 356-358. Springer, (2018)Project Orpheus A Research Study into 360° Cinematic VR., and . TVX, page 85-90. ACM, (2017)VR for Diversity: Amelia's Dream.. ICIDS, volume 13138 of Lecture Notes in Computer Science, page 430-434. Springer, (2021)From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet., , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 392-400. Springer, (2018)A New Research Agenda: Writing for Virtual Reality Interactive Narratives., , and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 673-683. Springer, (2022)Creating Video Content for Oculus Rift - Scriptwriting for 360° Interactive Video Productions., and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 556-559. Springer, (2015)