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A Study on the Development of Digital Art in China Through Artworks., , , , и . EVA, BCS, (2023)Blending Learning Practice and Research for STEAM Education., , , , и . HCI (1), том 13302 из Lecture Notes in Computer Science, стр. 71-82. Springer, (2022)Rebuilding Stephen Scrivener's Homeostasis Artwork., и . EVA, BCS, (2023)Constructing Embodied Interaction of Intangible Cultural Heritage Course through Immersive Virtual Reality., , , и . CCHI, стр. 133-138. ACM, (2021)The LookingGlass distributed shared workspace., , и . Comput. Support. Cooperative Work., 2 (3): 137-157 (1994)Extraction and Reuse of Pattern Configuration for Personalized Customization of Cantonese Porcelain Based on Artificial Intelligence., , , , , и . HCI (3), том 12183 из Lecture Notes in Computer Science, стр. 276-293. Springer, (2020)East Meets West: UK/China creative collaborations., , , и . EVA, стр. 276-277. BCS, (2019)Art Space: CAS50., , , , , и . Digit. Creativity, 29 (4): 264-273 (2018)Research on Immersive Virtual Reality Display Design Mode of Cantonese Porcelain Based on Embodied Interaction., , , и . HCI (3), том 12764 из Lecture Notes in Computer Science, стр. 198-213. Springer, (2021)"Flown" Sculptural Light Installation., и . CHI Extended Abstracts, стр. 3885-3888. ACM, (2016)