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Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding.

, , , , and . IEEE Trans. Multim., 16 (7): 1809-1820 (2014)

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Multi-Protocol Video Delivery with Late Trans-Muxing., , and . ACM Multimedia, page 92-96. ACM, (2016)Online learning for low-latency adaptive streaming., , , and . MMSys, page 315-320. ACM, (2020)Overview of the MPEG Activity on Point Cloud Compression., and . DCC, page 620. IEEE, (2016)Digital TV: the effect of delay when watching football., , and . EuroITV, page 71-74. ACM, (2012)Unified Remix: a Server Side Solution for Adaptive Bit-Rate Streaming with Inserted and Edited Media Content., , and . MMSys, page 221-224. ACM, (2017)REVERIE - Real and Virtual Come Together in a Virtual Reality., , and . ERCIM News, (2015)Point-Cloud Compression: Moving Picture Experts Group's New Standard in 2020., , , and . IEEE Consumer Electron. Mag., 8 (4): 17-21 (2019)Toward Superfluid Deployment of Virtual Functions: Exploiting Mobile Edge Computing for Video Streaming., , , , , , and . SOFT5@ITC, page 48-53. IEEE, (2017)978-0-9883045-3-6.DVB Toolbox for Internet Television., and . MHV, page 116-117. ACM, (2023)Design, Implementation, and Evaluation of a Point Cloud Codec for Tele-Immersive Video., , and . IEEE Trans. Circuits Syst. Video Technol., 27 (4): 828-842 (2017)