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Coordinating full-body interactions with the environment., and . Symposium on Computer Animation, page 21:1-21:2. Eurographics Association / ACM, (2017)Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans., and . Comput. Graph. Forum, 39 (1): 274-286 (2020)VR-Assisted Physical Rehabilitation: Adapting to the Needs of Therapists and Patients., , and . Virtual Realities, volume 8844 of Lecture Notes in Computer Science, page 147-168. Springer, (2013)Improved Shortest Path Maps with GPU Shaders., and . CoRR, (2018)Interactive Demonstration of Pointing Gestures for Virtual Trainers., and . HCI (2), volume 5611 of Lecture Notes in Computer Science, page 178-187. Springer, (2009)Motion Parameterization with Inverse Blending., and . MIG, volume 6459 of Lecture Notes in Computer Science, page 242-253. Springer, (2010)Planning humanlike actions in blending spaces., , and . IROS, page 2653-2659. IEEE, (2011)Full-body behavioral path planning in cluttered environments., and . MIG, page 107-112. ACM, (2016)Towards single-arm reaching for humanoids in dynamic environments., , and . Humanoids, page 749-763. IEEE, (2004)Deformation, parameterization and analysis of a single locomotion cycle., , , and . MIG, page 182. ACM, (2014)