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Using a Non-educational Mobile Game for Learning in Biology, Geography and Mathematics: Pokémon Go as a Case Study., , и . TECH-EDU, том 993 из Communications in Computer and Information Science, стр. 388-396. Springer, (2018)Escape Rooms as a Collaborative Problem-Solving Environment., и . Int. J. Game Based Learn., 11 (4): 57-71 (2021)