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Fuzzy Ontologies for the Game of Go., , и . On Fuzziness (1), том 298 из Studies in Fuzziness and Soft Computing, стр. 359-364. Springer, (2013)Healthy diet assessment mechanism based on fuzzy markup language for Japanese food., , , , , и . Soft Comput., 20 (1): 359-376 (2016)FML-based feature similarity assessment agent for Japanese/Taiwanese language learning., , , , и . FUZZ-IEEE, стр. 1073-1079. IEEE, (2016)Adaptive fuzzy ontology for student assessment., , , , и . ICICS, стр. 1-5. IEEE, (2013)Intelligent healthcare agent for food recommendation at Tainan City., , , и . SMC, стр. 1465-1470. IEEE, (2008)Fuzzy markup language for university assessment., , , , , , , и . SMC, стр. 954-959. IEEE, (2011)FML-based Intelligent Agent for Robotic e-Learning and Entertainment Application., , , , , , , и . TAAI, стр. 1-6. IEEE, (2019)Human and Smart Machine Co-Learning with Brain Computer Interface., , , , , , , и . CoRR, (2018)A Type-2 FML-Based Meeting Scheduling Support System., , , , и . On the Power of Fuzzy Markup Language, том 296 из Studies in Fuzziness and Soft Computing, Springer, (2013)Fuzzy Markup Language for Malware Behavioral Analysis., , , , , , , и . On the Power of Fuzzy Markup Language, том 296 из Studies in Fuzziness and Soft Computing, Springer, (2013)