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Quantitative Characteristics of Human-Written Short Stories as a Metric for Automated Storytelling., , , and . New Gener. Comput., 38 (4): 635-671 (2020)Integrating quantitative and qualitative data in assessment of wiki collaborative assignments., , , , , and . TEEM, page 328-332. ACM, (2018)Using Ontologies for the Online Recognition of Activities of Daily Living., , , and . Sensors, 18 (4): 1202 (2018)A computational model of the cognitive impact of decorative elements on the perception of suspense., , , and . Connect. Sci., 29 (4): 295-331 (2017)Un modelo para la evaluacion de la narrativa basada en partidas de ajedrez., and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 137-146. CEUR-WS.org, (2014)Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis., , and . IEEE Access, (2021)Diseño de un Juego Serio basado en el Suspense., , , , and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 102-111. CEUR-WS.org, (2015)The Long Path of Frustration: A Case Study with Dead by Daylight., , , and . IWANN (2), volume 10306 of Lecture Notes in Computer Science, page 669-680. Springer, (2017)Empirical Insights Into Short Story Draft Construction., , and . IEEE Access, (2019)The long path to narrative generation., , , , and . IBM J. Res. Dev., 63 (1): 8:1-8:10 (2019)