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Closing the loop: Identifying effective formative assessment practices and feedback processes that empower the learn and enhance the student experience in open and distance learning. research report, Centre for Distance Education, (2008)Do Institutional Social Networks Work? Fostering a Sense of Community and Enhancing Learning., и . Technol. Knowl. Learn., 22 (2): 151-159 (2017)Designing and evaluating social media for learning: shaping social networking into social learning?, , , и . J. Comput. Assist. Learn., 28 (3): 177-182 (2012)Web Based Learning and Öff-the-shelf" Software: towards a Typology of VLE Interfaces.. EUNIS, том P-13 из LNI, стр. 438-447. GI, (2001)Enabling Professional Development with E-Portfolios: Creating a Space for the Private and Public Self., и . Int. J. Online Pedagog. Course Des., 2 (1): 37-52 (2012)Feedback as dialogue: exploring the links between formative assessment and social software in distance learning, и . Learning, Media and Technology, (2009)Acquiring Critical Thinking and Decision-Making Skills: An Evaluation of a Serious Game Used by Undergraduate Dental Students in Dental Public Health., , , и . Technol. Knowl. Learn., 22 (2): 209-218 (2017)Features for Suitable Problems: IT Professionals' and IT Students' Opinions., , , , , , и . Int. J. Hum. Cap. Inf. Technol. Prof., 3 (3): 27-41 (2012)Knowledge Improvement of Dental Students in Thailand and UK Through an Online Serious Game in Dental Public Health., , , и . SGAMES, том 161 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 80-85. Springer, (2015)Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature., , , и . Comput., 10 (4): 42 (2021)