Author of the publication

Design tactics for authentic interactive fiction: insights from alternate reality game designers.

, , , , , and . CHI, page 947-950. ACM, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game., , , , , and . DH, page 281-283. Stanford University Library, (2011)Supporting "Distant Reading" for Web Archives., , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)Game design for promoting counterfactual thinking., , , , , and . CHI, page 2079-2082. ACM, (2012)Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters., , , and . Conference on Designing Interactive Systems, page 74-94. ACM, (2023)Designing reusable alternate reality games., , , , and . CHI, page 1529-1538. ACM, (2013)Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games., , , , and . CHI PLAY, page 78-90. ACM, (2016)The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing with Interactive Visualization., , , , , , and . CHI, page 1045:1-1045:15. ACM, (2024)citation systems for new media. http://mediacommons.futureofthebook.org/blog/2008/06/19/citation-systems-for-new-media, (June 2008)Digital Humanities Internships: Creating a Model iSchool-Digital Humanities Center Partnership., , , , , and . DH, page 120-122. Office for Humanities Communication and Centre for Computing in the Humanities, (2010)Pervasive Play., , , , and . CHI Extended Abstracts, page 3317-3324. ACM, (2016)