From post

Building Game Scripting DSL's with the Metacasanova Metacompiler.

, , , , и . INTETAIN, том 178 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 231-242. Springer, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Smarter Smartphones: Understanding and Predicting User Habits from GPS Sensor Data., , и . FNC/MobiSPC, том 34 из Procedia Computer Science, стр. 297-304. Elsevier, (2014)Writing Real-Time .Net Games in Casanova., , , , , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 341-348. Springer, (2012)A formal specification for casanova, a language for computer games., , , , , и . EICS, стр. 287-292. ACM, (2012)Building Game Scripting DSL's with the Metacasanova Metacompiler., , , , и . INTETAIN, том 178 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 231-242. Springer, (2016)High performance encapsulation and networking in Casanova 2., , , , , и . Entertain. Comput., (2017)Casanova: a language for game development.. Ca' Foscari University of Venice, Italy, (2013)LGOAP: Adaptive layered planning for real-time videogames., , , , , и . CIG, стр. 1-8. IEEE, (2013)Learning by Fixing and Extending Games., , и . Eurographics (Education Papers), стр. 15-21. Eurographics Association, (2009)Casanova: A Simple, High-Performance Language for Game Development., , , , , и . JCSG, том 9090 из Lecture Notes in Computer Science, стр. 123-134. Springer, (2015)On Casanova and Databases or the Similarity Between Games and DBs., , и . SEBD, стр. 271-276. Edizioni Libreria Progetto, Padova, Italy, (2012)