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Characterizing Secure Messages for Workload Analysis., , , , , , , , , and 1 other author(s). AMIA, AMIA, (2020)Power, Communities, and Community Informatics: a meta-study., and . J. Community Informatics, (2013)ICT, rural dilution and the new rurality: a case study of 'WheatCliffs'., , , and . J. Community Informatics, (2010)The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges., , and . CHI, page 325:1-325:13. ACM, (2021)Avatars, characters, players and users: multiple identities at/in play., , and . OZCHI, page 68-71. ACM, (2012)Cybernetic Lenses for Designing and Living in a Complex World., , , , , , , , , and . OZCHI, page 348-351. ACM, (2022)Time, technology, and the rhythms of daily life., , , and . ISTAS, page 475-479. IEEE, (2010)The many faces of the computer: An analysis of clinical software in the primary care consultation., , , , and . Int. J. Medical Informatics, 81 (7): 475-484 (2012)Media, mortality and necro-technologies: Eulogies for dead media., , , and . New Media Soc., 25 (8): 2163-2182 (August 2023)The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport., , and . Game Stud., (2015)