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3D Shape Matching through Topological Structures.

, , , , , and . DGCI, volume 2886 of Lecture Notes in Computer Science, page 194-203. Springer, (2003)

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Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Design-Based Research., , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 5-15. Springer, (2014)Semantics-driven best view of 3D shapes., and . Comput. Graph., 33 (3): 280-290 (2009)Semantics and 3D media: Current issues and perspectives., , , and . Comput. Graph., 35 (4): 869-877 (2011)Adaptive Environmental Sampling: The Interplay Between Geostatistics and Geometry., , , , , and . STAG, page 133-140. Eurographics Association, (2018)Affine-Invariant Skeleton of 3D Shapes., and . Shape Modeling International, page 245-252. IEEE Computer Society, (2002)Serious Games for Cultural Heritage: the GaLA Activities., , , , , , and . VAST (Short and Project Papers), Eurographics Association, (2011)Topological, Geometric and Structural Approaches to Enhance Shape Information., , , , , and . Eurographics Italian Chapter Conference, page 7-13. Eurographics, (2006)Foreword to the special section on Shape Modeling International 2023 (SMI2023)., , and . Comput. Graph., (October 2023)Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes., , and . ACM Trans. Graph., 32 (5): 150:1-150:16 (2013)Mesh Segmentation - A Comparative Study., , , , , and . SMI, page 7. IEEE Computer Society, (2006)