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aspartame: Solving Constraint Satisfaction Problems with Answer Set Programming.

, , , , , , , , and . LPNMR, volume 9345 of Lecture Notes in Computer Science, page 112-126. Springer, (2015)

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How Can I Grab That?, , and . i-com, 19 (2): 67-85 (2020)Auswahl von Selektions- und Manipulationstechniken für Virtual Reality-Anwendungen.. University of Potsdam, Germany, (2022)Campus.UP - die flexible Plattform für digitales Lernen und Arbeiten., , , and . DeLFI, volume P-262 of LNI, page 331-333. GI, (2016)HandLeVR: Action-Oriented Learning in a VR Painting Simulator., , , , , and . SETE@ICWL, volume 11984 of Lecture Notes in Computer Science, page 46-51. Springer, (2019)3D-Rekonstruktion mit der AR.Drone 2.0., and . GI-Jahrestagung, volume P-232 of LNI, page 2497. GI, (2014)Interoperable validation for IFC building models using open standards., , and . J. Inf. Technol. Constr., (2015)3D-Rekonstruktion mit der AR.Drone 2.0, and . 44. Jahrestagung der Gesellschaft für Informatik, Informatik 2014, Big Data - Komplexität meistern, 22.-26. September 2014 in Stuttgart, Deutschland, volume 232 of LNI, page 2497. GI, (2014)Evaluierung einer VR-Lackierwerkstatt im agilen Projektvorgehen., , , and . DELFI, volume P-316 of LNI, page 73-78. Gesellschaft für Informatik e.V., (2021)Structural analysis extension of the IFC modelling framework., , , and . J. Inf. Technol. Constr., (2003)HandLeVR - Handlungsorientiertes Lernen in der VR-Lackierwerkstatt., , and . DeLFI, volume P-297 of LNI, page 305-306. Gesellschaft für Informatik e.V., (2019)