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Automatic generation system of the 3D character model for Smart TV contents production., , , and . ICCE, page 572-573. IEEE, (2012)Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Models., , , , , , and . ICCV, page 15919-15930. IEEE, (2023)ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions., , , and . CoRR, (2024)D3D-HOI: Dynamic 3D Human-Object Interactions from Videos., , , and . CoRR, (2021)Towards Social Artificial Intelligence: Nonverbal Social Signal Prediction in a Triadic Interaction., , , and . CVPR, page 10873-10883. Computer Vision Foundation / IEEE, (2019)Structure From Recurrent Motion: From Rigidity to Recurrency., , , , and . CVPR, page 3032-3040. Computer Vision Foundation / IEEE Computer Society, (2018)Ego4D: Around the World in 3, 000 Hours of Egocentric Video., , , , , , , , , and 74 other author(s). CoRR, (2021)Ego4D: Around the World in 3, 000 Hours of Egocentric Video., , , , , , , , , and 75 other author(s). CVPR, page 18973-18990. IEEE, (2022)Body2Hands: Learning to Infer 3D Hands from Conversational Gesture Body Dynamics., , , and . CoRR, (2020)FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration., , and . CoRR, (2020)