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Creating tangible spatial-musical images from physical performance gestures.

. NIME, page 191-194. nime.org, (2015)

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Genetic granular cognitive fuzzy neural networks and human brains for pattern recognition., , , and . GrC, page 172-175. IEEE, (2005)A Classroom Deployment of a Haptic System for Learning Cell Biology., , , , , , , and . EuroHaptics (2), volume 10894 of Lecture Notes in Computer Science, page 379-389. Springer, (2018)Creating tangible spatial-musical images from physical performance gestures.. NIME, page 191-194. nime.org, (2015)A Musical Journey towards Permanent High-Density Loudspeaker Arrays.. Computer Music Journal, 40 (4): 35-46 (2016)Trends in electroacoustic music.. The Cambridge Companion to Electronic Music, Cambridge University Press, (2012)Interactive Spatial Sonification of Multidimensional Data for Composition and Auditory Display.. Computer Music Journal, 40 (2): 47-69 (2016)Genetic Granular Cognitive Fuzzy Neural Networks and Human Brains for Pattern Recognition., , , , and . WImBI, volume 4845 of Lecture Notes in Computer Science, page 267-277. Springer, (2006)Little Animals: Compositional Structuring Processes.. Computer Music Journal, 23 (2): 11-18 (1999)Deepening presence: probing the hidden artefacts of everyday soundscapes.. Audio Mostly Conference, page 77-84. ACM, (2020)The 'Virtualmonium': an instrument for classical sound diffusion over a virtual loudspeaker orchestra., and . NIME, page 55-60. nime.org, (2016)