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Validation of a Framework for Enriching Human-Computer-Human Interaction with Awareness in a Seamless Way., , и . Interact. Comput., 26 (5): 433-449 (2014)Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way., , , и . Frontiers Comput. Neurosci., (2016)Corrigendum: Method for Improving EEG Based Emotion Recognition by Combining It with Synchronized Biometric and Eye Tracking Technologies in a Non-invasive and Low Cost Way., , , , , , и . Frontiers Comput. Neurosci., (2016)Combining InterMod agile methodology with usability engineering in a mobile application development., , , и . Interacción, стр. 39:1-39:8. ACM, (2012)Visual Programming Environments for Object-Oriented Programming: Acceptance and Effects on Student Motivation., , , и . Rev. Iberoam. de Tecnol. del Aprendiz., 12 (3): 124-131 (2017)Rhizomer: Interactive semantic knowledge graphs exploration., , и . SoftwareX, (декабря 2022)EmotionsOnto: an Ontology for Developing Affective Applications., , , и . J. Univers. Comput. Sci., 20 (13): 1813-1828 (2014)Scientific electronic book: information architecture and reference points., , , , и . Interacción, стр. 13:1-13:2. ACM, (2012)Scientific Production on Web Usability., , , , и . Interacción, стр. 20. ACM, (2016)Improving Agile Software Development Methods by means of User Objectives: An End User Guided Acceptance Test-Driven Development Proposal., , и . Interacción, стр. 42:1-42:4. ACM, (2019)