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Exploring the potential of virtual worlds in engaging older people and supporting healthy aging., , и . Behav. Inf. Technol., 33 (3): 282-293 (2014)Development of an Acoustic AR Gamification System to Support Physical Exercise., , , , и . ACM Multimedia, стр. 1056-1058. ACM, (2019)SnapAppy: A positive psychology intervention using smartphone photography to improve emotional well-being., , , , и . Pervasive Mob. Comput., (2021)Investigation of virtual worlds as a platform to support healthy aging for older people.. University of Kent, Canterbury, UK, (2013)British Library, EThOS.Recommending Web Advertisements based on Long-Short Term User Interest., , , , , , и . IUI Workshops, том 2327 из CEUR Workshop Proceedings, CEUR-WS.org, (2019)Using categorized web browsing history to estimate the user's latent interests for web advertisement recommendation., , , , , , , и . IEEE BigData, стр. 4429-4434. IEEE Computer Society, (2017)A Proposal of Data Collection by Mobility Users on Real-time for e-Bike Navigation System., , , , , и . IEEE BigData, стр. 6056-6057. IEEE, (2021)A Rival Recommendation Approach for Acoustic AR Running Support System Considering the Athletic Ability of Users., , , , , и . IEEE BigData, стр. 3500-3502. IEEE, (2021)Using Open Data to Create Smart Auditory based Pervasive Game Environments., , , и . CHI PLAY (Companion), стр. 611-617. ACM, (2018)Palm Happiness: A Location-Based Application to Promote Awareness of Everyday Happy Moments., , , , , , , , и . MobileHCI (Adjunct), стр. 9:1-9:4. ACM, (2022)