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AniGAN: Style-Guided Generative Adversarial Networks for Unsupervised Anime Face Generation.

, , , , , and . IEEE Trans. Multim., (2022)

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A Context-Aware Loss Function for Action Spotting in Soccer Videos., , , , , , and . CoRR, (2019)Phase PCA for Dynamic Texture Video Compression., and . ICIP (3), page 425-428. IEEE, (2007)Improving cost estimation in market-based coordination of a distributed sensing task., , and . IROS, page 3972-3977. IEEE, (2005)The End-of-End-to-End: A Video Understanding Pentathlon Challenge (2020)., , , , , , , , , and 11 other author(s). CoRR, (2020)SAR: Stroke Authorship Recognition., , and . Comput. Graph. Forum, 35 (6): 73-86 (2016)SoccerNet 2022 Challenges Results, , , , , , , , , and 84 other author(s). MMSports@MM 2022: Proceedings of the 5th International ACM Workshop on Multimedia Content Analysis in Sports, Lisboa, Portugal, 14 October 2022, page 75--86. ACM, (2022)Efficient Video Grounding With Which-Where Reading Comprehension., , , , and . IEEE Trans. Circuits Syst. Video Technol., 32 (10): 6900-6913 (2022)Teaching UAVs to Race With Observational Imitation Learning., , , , , and . CoRR, (2018)Dynamically Masked Discriminator for Generative Adversarial Networks., , , , , , , and . CoRR, (2023)Spatio-temporal Relation Modeling for Few-shot Action Recognition., , , , , and . CoRR, (2021)