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Techniques d'adaptation dans les jeux ludiques et sérieux., , , and . Rev. d'Intelligence Artif., 25 (2): 253-280 (2011)An Early Evaluation Method for Social Presence in Serious Game., and . CSEDU (1), page 94-101. INSTICC Press, (2010)Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation., , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 11-19. Springer, (2011)Embracing Diversity with Help of Technology and Participatory Design: Workshop., and . C&T, page 319-320. ACM, (2017)Playing in museums by constructing your game., , , and . Intelligent Environments (Workshops), volume 17 of Ambient Intelligence and Smart Environments, page 519-529. IOS Press, (2013)From interactive surfaces to interactive game pieces in hybrid board games., , and . J. Ambient Intell. Smart Environ., 8 (5): 531-548 (2016)Tangible Interaction as a resource for Relational HCI., , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Mixed reality serious games: The therapist perspective., and . SeGAH, page 1-10. IEEE Computer Society, (2011)Don't Panic: Enhancing Soft Skills for Civil Protection Workers., , and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 1-12. Springer, (2012)Mixed Reality Serious Games: The Therapist Perspective, and . CoRR, (2010)