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A Rejoinder to the Response to a Comment on 'Distributed Game-Tree Search'.

. J. Int. Comput. Games Assoc., 13 (1): 21 (1990)

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Dynamic Control in Real-Time Heuristic Search., , , , and . J. Artif. Intell. Res., (2008)Path-finding on a Grid., and . JCIS, page 454-457. JCIS / Association for Intelligent Machinery, Inc., (2002)SSS* = Alpha-Beta + TT., , , and . CoRR, (2014)Using Abstraction for Planning in Sokoban., , and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 360-375. Springer, (2002)The 2022 Computer Olympiad., , and . J. Int. Comput. Games Assoc., 44 (3): 95-102 (2022)Asserting the utility of CO2P3S using the Cowichan Problem Set., , , and . J. Parallel Distributed Comput., 65 (12): 1542-1557 (2005)Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search., , , and . IEEE Trans. Parallel Distributed Syst., 13 (5): 447-459 (2002)Memory-Based Heuristics for Explicit State Spaces., , , , and . IJCAI, page 609-614. (2009)Best-First Fixed-Depth Game-Tree Search in Practice., , , and . IJCAI, page 273-281. Morgan Kaufmann, (1995)TrellisDAG: A System for Structured DAG Scheduling., , and . JSSPP, volume 2862 of Lecture Notes in Computer Science, page 21-43. Springer, (2003)