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Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit.

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Navigating Connected Inquiry Learning with ScienceKit., , , , , and . CSCL, International Society of the Learning Sciences, (2015)Should We Teach Computing Ethics to Master's Students?, , and . SIGCSE (2), page 1562-1563. ACM, (2024)The search for my computer science.. ACM Crossroads, 25 (1): 27-29 (2018)Designing Appropriate Learning Technologies for School vs Home Settings in Tanzanian Rural Villages., , , , , and . COMPASS, page 9:1-9:11. ACM, (2018)How Do English Language Learners Interact with Different Content Types in MOOC Videos?, , , , and . Int. J. Artif. Intell. Educ., 28 (4): 508-527 (2018)Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit., , , , , and . SIGCSE (2), page 1718-1719. ACM, (2024)The Effectiveness of Publicly vs. Privately Assigned Group Leaders Among Learners in Rural Villages in Tanzania., , , , and . CSCL, International Society of the Learning Sciences, (2019)Lessons Learned From Teaching Artificial Intelligence to Middle School Students., , , , , and . SIGCSE (2), page 1371. ACM, (2023)"Those don't work for us": An Assets-Based Approach to Incorporating Emerging Technologies in Viable Hawaiian Teacher Support Tools for Culturally Relevant CS Education., , , , , and . RESPECT, page 224-230. ACM, (2024)Browser Language Preferences as a Metric for Identifying ESL Speakers in MOOCs., , , , and . L@S, page 277-280. ACM, (2016)