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A Review of Serverless Use Cases and their Characteristics, , , , , , , и . (июня 2020)Beyond Microbenchmarks: The SPEC-RG Vision for A Comprehensive Serverless Benchmark, , , , и . Companion of the 2020 ACM/SPEC International Conference on Performance Engineering, (2020)The performance of bags-of-tasks in large-scale distributed systems., , , и . HPDC, стр. 97-108. ACM, (2008)Let's Trace It: Fine-Grained Serverless Benchmarking using Synchronous and Asynchronous Orchestrated Applications., , , , , , и . CoRR, (2022)Towards Supporting Millions of Users in Modifiable Virtual Environments by Redesigning Minecraft-Like Games as Serverless Systems., , и . HotCloud, USENIX Association, (2020)Empirical Characterization of User Reports about Cloud Failures., , , , и . ACSOS, стр. 158-163. IEEE, (2021)Granula: Toward Fine-grained Performance Analysis of Large-scale Graph Processing Platforms., , , и . GRADES@SIGMOD/PODS, стр. 8:1-8:6. ACM, (2017)Analyzing Implicit Social Networks in Multiplayer Online Games., , , , и . IEEE Internet Comput., 18 (3): 36-44 (2014)A reference architecture for datacenter scheduling: design, validation, and experiments., , , и . SC, стр. 37:1-37:15. IEEE / ACM, (2018)Meterstick: Benchmarking Performance Variability in Cloud and Self-hosted Minecraft-like Games., , и . ISPASS, стр. 147-149. IEEE, (2022)